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Devlog
>devlog - 9/13/2022
September 14, 2022
by
Jay
#lidar, #devlog, #3d modelling
hello again! today's >devlog has been experimenting with Blender and making 3d models. if you don't know already, >lidar is purposefully designed to be low-poly and very inexpensive on the GPU/CPU, li...
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>devlog - 9/11/2022
September 11, 2022
by
Jay
hello again, unfortunately i've been pretty sick for the past few days, so no progress has really been made on >lidar, but i figured i should talk about what i do when sick and how fellow devs can rec...
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>devlog - 9/8/2022
September 09, 2022
by
Jay
#devlog, #lidar
hi again, today's >devlog is discussion the process of making a project like >lidar -- especially with unknown tools like Heaps my process for learning: struggle with what i know research the APIs tha...
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>devlog - 9/7/2022
September 08, 2022
by
Jay
#devlog, #lidar
alright there, my name's jay i found out about this just recently because, well, exploration is fun! and that's what >lidar is about. the best thing about learning how to develop a game using an engin...
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